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Coach guide

For coaches running sessions and squads

about 8 min to read

IDPlans gives you one screen each day for what's on and who's available, a planner for building sessions from your own exercise library, and monitoring that turns your players' check-ins into load and availability you can act on.

1.Start with Home

Home is the daily driver. Pick a day on the week rail and a team, and you have the session and the squad in one place.

  1. 1

    The session card

    Today's session, with a quick editor for title, theme, load and parts. Add another session for double days.

    Open /home
  2. 2

    Availability

    Tap a chip to mark a player available, modified or out. The headcount updates live, so you know what you're working with before you walk out.

  3. 3

    Call-ups

    Short on numbers? Pull a player in from another team for that session only — their load still tracks back to their own record.

  4. 4

    Send to players

    Shares the session so it appears on their Today screen, and pushes a notification to those who've enabled it.

  5. 5

    Print it

    PDF gives you a clean field sheet — diagrams, cues, kit and bibs — named for the team, session and date.

2.Build your exercise library

The library is yours and your club's. It's what makes session building fast later.

  1. 1

    Add exercises

    Name, objective, how it runs, coaching cues, equipment and constraints like players and area.

    Open /planner/library
  2. 2

    Draw or photograph

    Sketch a drill on the pitch canvas, or upload a photo of a whiteboard or a page from a book.

  3. 3

    Tag them

    Tags are how an exercise surfaces later against a session's theme. A few minutes tagging saves hunting every week.

  4. 4

    Bulk import

    Already have a library in a spreadsheet? Import CSV brings the lot in at once, and you can add diagrams later.

  5. 5

    Look before you pick

    Click any exercise to see it full size — diagram, setup and cues — without opening the editor.

3.Plan a season, not just a week

Periodization sounds heavier than it is: describe a typical week once, and the planner stamps it across the season for you to adjust.

  1. 1

    Create a plan

    Team, name, start and end dates. Guided setup walks you through it.

    Open /planner/plans
  2. 2

    Describe a typical week

    Tick the training days and sketch what each one is — a Tuesday pitch session, a Thursday gym session. Days can hold more than one session.

  3. 3

    Add fixtures

    Matches and events drive the match-relative rules, so 'the day before a game' means something.

  4. 4

    Generate the weeks

    This is the step people miss — the pattern is only a template until you hit Generate weeks. 'Fill empty days' is the safe option; it never touches what you've already built.

  5. 5

    Then adjust

    Open any day in the Planner calendar to build it properly: pick exercises per part, ranked by how well they fit that day's focus.

Sessions you create by hand are kept when you regenerate a plan — only the generated ones are replaced.

4.Monitoring: turning check-ins into decisions

  1. 1

    Attendance and RPE

    Mark who trained and what they rated the session. That's what produces training load.

    Open /monitoring/sessions
  2. 2

    Watch the trends

    Acute vs chronic load shows who's spiking. Wellness flags show who's reporting poor sleep or high soreness.

    Open /monitoring/trends
  3. 3

    Availability board

    The squad at a glance — who's fit, who's modified, who's out, and who hasn't checked in for a few days.

    Open /monitoring/availability
  4. 4

    Nudge people

    Chase missing check-ins with one button rather than a group chat message nobody reads.

5.Reports

  1. 1

    Create a draft

    Pick a player and a template. Physical test scores are pulled in automatically from Testing.

    Open /reports
  2. 2

    Let the player contribute

    If a section is marked for the player, they get a prompt on their Today screen to fill in their side before you publish.

  3. 3

    Choose a few focus areas

    Three is plenty. The player sees these first, and they're what the next block of training should be about.

  4. 4

    Publish

    The player — and their parent, where set up — can then read it. Anything you left blank simply doesn't appear.